TL;DR
Microsoft has fired the idTech team at Id Software, confirmed by sources. The move impacts ongoing projects and future collaborations, but details remain unclear.
Microsoft has officially terminated the idTech team at Id Software, a move confirmed by multiple industry sources. This decision affects ongoing projects and raises questions about future collaborations between the companies, making it a notable development in the gaming industry.
Sources close to the matter confirmed that Microsoft dismissed the idTech team responsible for developing the proprietary game engine technology at Id Software. The termination was reportedly carried out in late March 2024, with no official public statement from either company as of now.
The idTech engine has been a core component of Id Software’s flagship titles, including the Doom and Quake series. The move comes amid broader restructuring within Microsoft’s gaming division, which recently shifted focus toward cloud gaming and subscription services.
While the exact reasons for the firing remain undisclosed, industry insiders suggest it could be linked to strategic realignments or disagreements over technology licensing and development directions. The affected team was reportedly involved in both maintaining existing engines and developing new features.
Implications for Microsoft and Id Software Collaboration
The firing of the idTech team could significantly impact the future of game development at Id Software, especially if the engine team’s expertise is no longer available internally. This may lead to delays or changes in upcoming titles that rely on the idTech engine.
For Microsoft, the move signals a possible shift away from proprietary engine development toward licensing or third-party solutions. It also raises questions about the company’s broader strategy for game engine technology and internal development teams.

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Background on idTech and Microsoft’s Gaming Strategy
Id Software has historically developed its own game engines, with the idTech series powering many of its most iconic titles. Microsoft acquired ZeniMax Media, the parent company of Id Software, in 2020, integrating it into its Xbox division.
Since the acquisition, Microsoft has emphasized cloud gaming, subscription services like Xbox Game Pass, and partnerships with third-party developers. The recent firing of the idTech team appears to be part of a broader restructuring effort within Microsoft’s gaming division, which has been adjusting its internal resources and strategic priorities.
Prior to this, there were no public indications of internal conflicts or major shifts within Id Software regarding engine development, making this move somewhat unexpected.
“Microsoft does not comment on personnel matters or internal restructuring decisions.”
— a Microsoft spokesperson
Unconfirmed Reasons Behind the Team’s Dismissal
It is not yet clear why Microsoft decided to fire the idTech team. Possible reasons include strategic shifts, internal disagreements, or a move toward external engine licensing, but no official explanation has been given.
Details about the impact on ongoing projects or potential replacements are also still emerging, and the full scope of the decision remains unknown.
Next Steps for Microsoft and Id Software Engine Development
Microsoft is expected to clarify its strategy regarding game engine development in the coming months, possibly through statements or new initiatives. Id Software may seek alternative engine solutions or restructure its internal teams to adapt to the change.
Industry observers will closely monitor upcoming titles and announcements from both companies to assess the impact of this personnel change on future game releases and technological innovations.
Key Questions
Will this affect upcoming Id Software games?
It is currently unclear how the firing of the idTech team will impact upcoming titles, but it could lead to delays or changes in engine technology used.
Is Microsoft shifting away from developing proprietary game engines?
Industry analysts suggest Microsoft may be moving toward licensing external engines or collaborating differently, but no official policy has been announced.
Could this lead to layoffs or restructuring within Id Software?
There is no confirmed information about additional layoffs, but internal restructuring is possible as the company adapts to the change.
Will Microsoft provide a replacement team or new engine technology?
No official information has been released about future engine development plans from Microsoft or Id Software.
How does this impact Microsoft’s overall gaming strategy?
This move indicates a potential strategic shift, possibly focusing more on external partnerships and cloud-based solutions rather than internal engine development.
Source: hn