Valve Admits Steam Has An AI Slop And Cloning Problem, But Says ‘We Don’t Want To Be Gatekeepers Telling Developers Which Tools They Should Or Shouldn’t Use’
Valve says it does not want to police developers’ tools, as it weighs low-quality game listings and fears of AI-assisted cloning on Steam.
The Making Of Super Mario 64 – Full Giles Goddard Interview (2001)
Pixelatron published an expanded, unedited 2001 interview with Super Mario 64 programmer Giles Goddard, covering the small team and early design experiments.